Character: { abilities: Ability[]; alive: boolean; appearance: string; armor: number; description: string; emoji: string; health: number; health_description: string; hostile: boolean; inventory: InventoryItem[]; money: number; name: string; reputation: number; reputation_description: string; } Type declaration
alive: boolean
appearance: string
armor: number
description: string
emoji: string
health: number
health_description: string
hostile: boolean
money: number
name: string
reputation: number
reputation_description: string