GameData: { abilities?: Ability[]; actions?: string[]; appearance?: string; armor: number; characters?: Character[]; chats?: Chat[]; experience: number; health: number; health_description: string; inventory?: InventoryItem[]; location?: string; location_description?: string; money: number; money_name: string; quests?: Quest[]; reputation: number; reputation_description: string; rumor?: string; scene?: string; scene_emoji?: string; weather?: string; weather_description?: string; weight_capacity: number; weight_unit: string; [
key:
string]
: any; } Type declaration
[key: string]: any
Optional abilities?: Ability[]
Optional actions?: string[]
Optional appearance?: string
armor: number
Optional characters?: Character[]
Optional chats?: Chat[]
experience: number
health: number
health_description: string
Optional location?: string
Optional location_description?: string
money: number
money_name: string
Optional quests?: Quest[]
reputation: number
reputation_description: string
Optional rumor?: string
Optional scene?: string
Optional scene_emoji?: string
Optional weather?: string
Optional weather_description?: string
weight_capacity: number
weight_unit: string
The data of a game