Calculate the player's level based on their experience
Determine if the player is overburdened
Calculate the player's weight carried
Export the game data object
Create images of various game objects
Call game.client.image to manually use any prompt
Optional ability?: AbilityOptional character?: CharacterOptional cover?: booleanOptional item?: InventoryItemOptional player?: booleanOptional scene?: booleanOptional imageOptions: { Optional ability?: GameClientImageOptionsOptional character?: GameClientImageOptionsOptional cover?: GameClientImageOptionsOptional item?: GameClientImageOptionsOptional player?: GameClientImageOptionsOptional scene?: GameClientImageOptionsStop listening for game events
Rest ...args: any[]Listen for game events
Rest ...args: any[]
The main class of the library. This is the class that you will use to create a game.
Example